C is for—Colour (People of)
Since
A Book of Tongues was frankly a
bit of a sausage party, in A Rope of Thorns, I
began by deliberately developing at least one awesome lady character,
only to watch others start spilling out of the woodwork by Act Three.
And while I genuinely tried to make sure there were Native characters
involved from the beginning of the story (more on this later), as
well as at least some other People of Colour here and there, by the
time Tree rolled
around, two things were obvious: A) A lot more of said PoCs had thus
far been represented as “monsters” than I felt comfortable with,
overall, and B) I was also starting to find the lack of straight-up
African-Americans in my own narrative disturbing, especially since it
was explicitly set post-Civil War. So one decision I made before even
starting the book was that if any portion of the U.S. Army was
assigned to support Allan Pinkerton's war against Hex City, it would
probably consist of one of those legendary Coloured Brigades like the
one showcased in Edward Zwick's film Glory.
This allowed me to bring in new characters such as the 13th Louisiana Regiment of Infantry (African Descent)'s
commander, Captain Washford—definitely a departure
from historical accuracy, I'm sad to say—and a soldier who becomes
friends with Ed Morrow, Private Carver. I'm also fairly proud of a
lady who calls herself Sal Followell, using that post-slavery
shorthand of taking your former owner's last name, who emerges as one
of the backbone mages on the Hex City Council. She's nobody's
“auntie”, and knows more about the cannibal mechanics of hexation
vs. hexation than some of her more idealistic comrades have ever
dreamt of, so she makes a damn good devil's advocate without actually
advocating for the Devil.
D is for—Diné
Like
I said, I really wanted to have Native/First Nations characters from
the get-go, difficult and potentially problematic as I knew that
would be. In A
Book of Tongues,
the main representative from this group was the Diné
Hataalli
known as “Grandma” or “Spinner”, a devotee of the Great
Spider Mother, the Weaver, the Changing Woman—sworn enemy of all
Anaye,
and of every hex who makes him- or herself a monster by walking the
Witchery Way. One of the reasons I love writing Grandma so much is
that I've tried throughout to make her as little like the Magical
Native Person stereotype as possible; she's a crusty old lady, blunt
and bruisingly practical, with about as little inherent respect for
Stupid White (People)/Bilagaana
as Gary Farmer's character Nobody from Jim Jarmusch's Acid Western
Dead Man.
This attitude gets her killed by the end of A
Book,
but being a hex, that's not the drawback it might be: She returns at
the end of A
Rope,
and enters A
Tree
as a grumpy ghost trapped inside a gigantic, haphazard golem made
from bone-dust. Like a lot of hexes, Grandma devoutly believes that
her way/tradition is the right one, and while her ideal of Balance
between natural and unnatural forces does indeed seem
smart—antithetical to Ixchel's blood-soaked craziness, at any
rate—part of her overall journey has always been towards the
realization that she does not have all
the answers, just because she has one or two. But then again, none of
the hexes, or even my characters, do; the final lesson is, I suppose,
that the best version of an “answer” can really only be assembled
by committee.
Tomorrow:
E and F!
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